Game Based Assessment Revisited: Advances In Game Based Learning
Game-based assessment has been around for decades, but it has only recently begun to gain widespread attention. This is due in part to the increasing popularity of games in general, as well as to the growing body of research that supports the use of games for learning.
Game-based assessment is a type of assessment that uses games to measure student learning. This can be done in a variety of ways, such as by using games to test students' knowledge and skills, or by using games to provide students with feedback on their work.
There are a number of advantages to using game-based assessment. First, games can be very engaging, which can help to motivate students to learn. Second, games can be used to assess a wide range of skills and knowledge, including problem-solving, critical thinking, and creativity. Third, games can provide students with feedback on their work in a way that is both timely and specific.
5 out of 5
Language | : | English |
File size | : | 20141 KB |
Text-to-Speech | : | Enabled |
Screen Reader | : | Supported |
Enhanced typesetting | : | Enabled |
Print length | : | 378 pages |
However, there are also a number of challenges that need to be overcome in order to fully realize the potential of game-based assessment. One challenge is that games can be complex and time-consuming to develop. Another challenge is that games can be difficult to assess, as it can be difficult to determine what students are learning from a game.
Despite these challenges, game-based assessment has the potential to become a more effective and engaging way to assess student learning. By carefully considering the advantages and disadvantages of game-based assessment, and by working to overcome the challenges, educators can use games to create more engaging and effective learning experiences for their students.
There are a number of advantages to using game-based assessment, including:
- Engagement: Games can be very engaging, which can help to motivate students to learn. This is because games provide students with a sense of challenge and accomplishment, and they can be a lot of fun to play.
- Authenticity: Games can be used to assess a wide range of skills and knowledge, including problem-solving, critical thinking, and creativity. This is because games can simulate real-world situations, and they can provide students with opportunities to apply their learning in a meaningful way.
- Feedback: Games can provide students with feedback on their work in a way that is both timely and specific. This is because games can track students' progress and provide them with feedback on their performance. This feedback can help students to identify areas where they need to improve, and it can also help them to stay on track with their learning.
There are also a number of challenges that need to be overcome in order to fully realize the potential of game-based assessment, including:
- Development: Games can be complex and time-consuming to develop. This is because games require a team of programmers, artists, and designers to create. In addition, games need to be carefully tested and evaluated to ensure that they are fair and accurate.
- Assessment: Games can be difficult to assess, as it can be difficult to determine what students are learning from a game. This is because games can be complex and non-linear, and it can be difficult to track students' progress.
- Bias: Games can be biased towards certain groups of students. For example, games that are based on violence or aggression may be biased towards male students. In addition, games that are based on certain cultures or social norms may be biased towards students from those cultures or backgrounds.
Despite the challenges, game-based assessment has the potential to become a more effective and engaging way to assess student learning. By carefully considering the advantages and disadvantages of game-based assessment, and by working to overcome the challenges, educators can use games to create more engaging and effective learning experiences for their students.
Here are a few recommendations for using game-based assessment:
- Start small: Don't try to develop a complex game-based assessment all at once. Start by creating a simple game that assesses a specific skill or knowledge area.
- Get feedback from students: Once you have developed a game, get feedback from students to see how they like it. This feedback will help you to improve the game and make it more effective.
- Use games in conjunction with other assessment methods: Games can be used as a supplement to other assessment methods, such as tests and quizzes. This will help to provide you with a more complete picture of student learning.
- Be aware of the challenges: Be aware of the challenges of game-based assessment, such as development, assessment, and bias. By being aware of these challenges, you can take steps to overcome them.
Game-based assessment has the potential to become a more effective and engaging way to assess student learning. However, there are a number of challenges that need to be overcome in order
5 out of 5
Language | : | English |
File size | : | 20141 KB |
Text-to-Speech | : | Enabled |
Screen Reader | : | Supported |
Enhanced typesetting | : | Enabled |
Print length | : | 378 pages |
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5 out of 5
Language | : | English |
File size | : | 20141 KB |
Text-to-Speech | : | Enabled |
Screen Reader | : | Supported |
Enhanced typesetting | : | Enabled |
Print length | : | 378 pages |